When I first created Harold oh so many years ago, for my first Morrowing and then Oblivion test runs (oh so many years ago), he was even more of edgelord in my head. So I needed a character that would counterbalance him. The pet raven, even if he was a thing, only put more oil in pan, what I really needed was a character who was a clown and not so moody, leading to creation of redhaired pul'he.
Introducing, Ardet Kleid.
--- The Book of Fates: Censor's Entry 200632 ---
"The only heir to the Kleid family after the demise of his parents. Warded by his uncle Pascal Kleid. And the worst candidate to ever hold this position, if I may say so, bluntly. Brash, full of himself and a hopeless womanizer. But he seemed to better himself after experiencing two major events in his life. Meeting Harold who was both enemy and a blood brother from the very first day of their encounter. And experiencing his own death by the hands of a linch mob. After he spent three days in coma the experience didn't make him change his ways but now it was more of an attempt to 'blow of some steam'. I should note that after waking up from his big sleep, the amount of spritual energy in places of his visits had drasticaly increased. The same thing can be said about the Celestial Bureaucracy, agents of which are tend to be more active with the heir of Kleid lineage in the area. I have all the reason to think that after experiencing clinical death Ardet had found the abilities akin to Spiritdancers.
Further observation of the subject must be proceed with caution, taking notice of the close connection to one of the most powerful lineages among Re'sha tribe and the trade connections to Rednav family"
Ardet is a strange character, far from anything balanced. He is a rascal, so Rogue is the class for him. But he comes from the Re'sha tribe, and their kind lives on floating islands, so he's accustomed to heights and climbing... lots and lots of climbing. So his Strength was 12. Since Kleid's favorite sport is "skirt-hunting" he need to be agile enough to climb the balconies, run from the angry husbans and dodge the shotgun weddings, thus his dexterity stays at 14 for now. Harold is a heavy smoker, and a drinker (it's a small wonder how he can be so active during his "night raids"), so Constitution is 10. He had a good eduction and being Harold's blood brother, he had the same teachers most of the time. Intelligence is 12. And though he is not an idiot he's to overconfident and easily distracted, especially if the distraction has a pretty face and sporting pair of B's or bigger. His Wisdom is 9 for now. And finaly, Ardet know what the women want and he can be irresistible despite the hideous scar that he has a momento about the linching, on his neck. His Charisma is 14 and Comeliness is 13.
Now Re'Sha Tribe is something I brewed specifically for both this character and setting taking inspiration from what I've read about races of Zendikar and Eberron, specifically the Kor race and Dragonmarked clans overall.
As Re'sha tribesman, Ardet gets following traits:
Abilities improvement. +2 Dexterity (Dexterity 16 (+3) and +1 Wisdom (Wisdon 10 (+0)
Daredevil. Advantage on rolls against fear
Lucky. Reroll "1" on ability rolls, skill checks and saving throws
Cliffhanger. Additional d4 die on Athletic and Acrobatic skill rolls
As a Rogue, Ardet gets all the the standard bennefits like Sneak Attack and Expertise (which I put in Athletics and Persuasion. For that special swashbuckling feel which fits Ardet pretty well)
His Hit Die is an ordinary d8, which gives him 4 points of Health and 4 points of Stamina.
He also gets proficiency in Light armor, Simple weapon, hand crossbow, short sword and long sword. The standard rules state that rogue is also proficient with rapier but I decided to change that to the tool that is important for any climber. I'm talking about ice pickaxe of course which is basically a warpick (an improvised though, but, hey!)
As for the skills I pick proficiency in Acrobatics, Bluff, Survival and Athletics.
As a Background I decided to take the "Heir" background from "Sword Coast Adventures" which gives the character History and Persuasion skill profiency.
As for equipment I decide to give him not-so-traditional weapons for rogue, such as a handaxe (another choice for a mountain climbers and survivalists), iceaxe (warpick) and a set of darts, fluffed to resemble throwing knives. The armor that I choose for him is an armor of studded leather (12+Dexterity Bonus), that he wears as a vest.
P.S. You can read about Zendikar which I referred to and Kor race specifically here:
https://media.wizards.com/2016/downloads/magic/Plane%20Shift%20Zendikar.pdf
Introducing, Ardet Kleid.
--- The Book of Fates: Censor's Entry 200632 ---
"The only heir to the Kleid family after the demise of his parents. Warded by his uncle Pascal Kleid. And the worst candidate to ever hold this position, if I may say so, bluntly. Brash, full of himself and a hopeless womanizer. But he seemed to better himself after experiencing two major events in his life. Meeting Harold who was both enemy and a blood brother from the very first day of their encounter. And experiencing his own death by the hands of a linch mob. After he spent three days in coma the experience didn't make him change his ways but now it was more of an attempt to 'blow of some steam'. I should note that after waking up from his big sleep, the amount of spritual energy in places of his visits had drasticaly increased. The same thing can be said about the Celestial Bureaucracy, agents of which are tend to be more active with the heir of Kleid lineage in the area. I have all the reason to think that after experiencing clinical death Ardet had found the abilities akin to Spiritdancers.
Further observation of the subject must be proceed with caution, taking notice of the close connection to one of the most powerful lineages among Re'sha tribe and the trade connections to Rednav family"
Ardet is a strange character, far from anything balanced. He is a rascal, so Rogue is the class for him. But he comes from the Re'sha tribe, and their kind lives on floating islands, so he's accustomed to heights and climbing... lots and lots of climbing. So his Strength was 12. Since Kleid's favorite sport is "skirt-hunting" he need to be agile enough to climb the balconies, run from the angry husbans and dodge the shotgun weddings, thus his dexterity stays at 14 for now. Harold is a heavy smoker, and a drinker (it's a small wonder how he can be so active during his "night raids"), so Constitution is 10. He had a good eduction and being Harold's blood brother, he had the same teachers most of the time. Intelligence is 12. And though he is not an idiot he's to overconfident and easily distracted, especially if the distraction has a pretty face and sporting pair of B's or bigger. His Wisdom is 9 for now. And finaly, Ardet know what the women want and he can be irresistible despite the hideous scar that he has a momento about the linching, on his neck. His Charisma is 14 and Comeliness is 13.
Now Re'Sha Tribe is something I brewed specifically for both this character and setting taking inspiration from what I've read about races of Zendikar and Eberron, specifically the Kor race and Dragonmarked clans overall.
As Re'sha tribesman, Ardet gets following traits:
Abilities improvement. +2 Dexterity (Dexterity 16 (+3) and +1 Wisdom (Wisdon 10 (+0)
Daredevil. Advantage on rolls against fear
Lucky. Reroll "1" on ability rolls, skill checks and saving throws
Cliffhanger. Additional d4 die on Athletic and Acrobatic skill rolls
As a Rogue, Ardet gets all the the standard bennefits like Sneak Attack and Expertise (which I put in Athletics and Persuasion. For that special swashbuckling feel which fits Ardet pretty well)
His Hit Die is an ordinary d8, which gives him 4 points of Health and 4 points of Stamina.
He also gets proficiency in Light armor, Simple weapon, hand crossbow, short sword and long sword. The standard rules state that rogue is also proficient with rapier but I decided to change that to the tool that is important for any climber. I'm talking about ice pickaxe of course which is basically a warpick (an improvised though, but, hey!)
As for the skills I pick proficiency in Acrobatics, Bluff, Survival and Athletics.
As a Background I decided to take the "Heir" background from "Sword Coast Adventures" which gives the character History and Persuasion skill profiency.
As for equipment I decide to give him not-so-traditional weapons for rogue, such as a handaxe (another choice for a mountain climbers and survivalists), iceaxe (warpick) and a set of darts, fluffed to resemble throwing knives. The armor that I choose for him is an armor of studded leather (12+Dexterity Bonus), that he wears as a vest.
P.S. You can read about Zendikar which I referred to and Kor race specifically here:
https://media.wizards.com/2016/downloads/magic/Plane%20Shift%20Zendikar.pdf
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